![]() Quick-Sleepers need significantly fewer hours of sleep to be fully rested, allowing them to waste less time unconscious and spend more time working. Just like Industrious and Jogger, the Quick-Sleeper trait is all about making sure Colonists use their time efficiently. The huge +15 Melee Dodge Chance from Nimble is ideal for any Colonist that is expecting to find themselves in close combat, and will do just as much as Tough in keeping them alive. Moving faster saves time, and the +0.4 Movement Speed bonus from Jogger will ensure Colonists get more work done than their colleagues.įrom RimWorld's wild animals to berserker raiders, there are many enemies in the game that can't wait to get into melee range with a Colonist. With the sole exception of a researcher, almost all Colonist tasks in RimWorld require the Colonists to move from place to place, whether it's to gather materials, harvest crops, or engage enemies. The slight downside of a -5 relations penalty with Colonists who aren't so Industrious is a small price to pay for getting an extra 1/3 work done. Industrious gives a huge 35% bonus to Global Work Speed, allowing a Colonist to churn through multiple tasks in no time at all. Tough's 50% damage reduction means that a Colonist can pull through the most violent situations with only minor injuries. 1.1.1: The first release of the mod for RimWorld 1.Despite the wide array of biological and mental dangers that RimWorld's colonists will face, the biggest threat to their lives will always be physical damage.1.0.11: The eleventh release of the mod for RimWorld 1.0.0.18.2: The second release of the mod for the Beta 18 version of RimWorld.Mod version numbers always start at 1 and never start at 0.Other conventions used to determine the mod version numbers: Prepare Carefully uses a versioning scheme inspired by semantic versioning that combines the major/minor version of RimWorld with the major/minor version of the mod to end up with the following format: Copy this EdBPrepareCarefully directory into your RimWorld Mods folder to use the mod in your game. This will copy all of the mod resources and the DLL into a dist/EdBPrepareCarefully directory. Instead, you can automatically package up the mod by running the dist.bat script. If Windows is the OS on which you're developing, you don't need to manually create the mod directory. The directory structure should look like this: The DLL built by the project should be placed inside a 1.1/Assemblies directory along with the Harmony DLL. This DLL must be packaged alongside the contents of the Resources directory to create a working mod. The result of the build will be the following DLL: Place these DLLs into the Resources/Assemblies directory. Only if you must create a build that also supports RimWorld 1.0, you will need to get the DLL from the latest Prepare Carefully release for 1.0, along with the DLL for Harmony 1.2. Be sure to use the one in the "Release/net472" directory. Multiple versions of the DLL organized into various directories. Prepare Carefully uses version 2.0.0.8 of Harmony. The Harmony DLL is available from and should also be placed in the "Libraries" directory. The solution also has a dependency on the following third-party DLL: Be sure to make copies of the originals-don't accidentally move/delete them from the original game directory. Note that the solution has dependencies on the following RimWorld DLLs:Ĭopy those dependencies from the RimWorld game directory into the "Libraries" directory. NET framework used by the Unity engine on top of which RimWorld is built. Note that the project targets the older 3.5 version of the. ![]() The solution file was created using Xamarin Studio/MonoDevelop, but it should also work in Visual Studio. With this approach, you can make changes and additions at your own pace, and you can take on the responsibility of releases for the translation. These mods don't include any code-they simply include the translation resources for a given language. Please consider creating a standalone translation mod for your language like this one. Therefore, translation pull requests will not be merged into the project. Every addition or change to a translation requires a new release of the mod, and taking on that additional effort is not possible. ![]() However, while it is appreciated that people take the time to translate the mod to other languages, it's difficult to keep up with those contributions. The more translations, the better-they are a great contribution to the mod community. EdB Prepare Carefully Contributing Translations ![]()
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